Ark Of Life
Virtual Worlds Danni Wang Virtual Worlds Danni Wang

Ark Of Life

Ark of Life speculates on an end-of-life experience that immerses individuals in the contemplation of life and death. Inspired by the perpetual motion of natural elements — seeds germinating in forests, water coursing through oceans, and cells regenerating in the human body — it emphasizes interconnected cycles of birth, decay, and renewal. The experience invites participants to confront the inevitability of departure, encouraging a deeper appreciation of life, actions, and the ephemeral beauty of each moment.

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Reactive Spaces
Virtual Worlds Danni Wang Virtual Worlds Danni Wang

Reactive Spaces

Make a world spatially reactive by adding triggers and colliders as a means for interaction. Think of how these reactions can happen over space, over time, affect one element or multiple elements, affect the player or the world.

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Expressive Spaces
Virtual Worlds Danni Wang Virtual Worlds Danni Wang

Expressive Spaces

Build a 3D environment with three rooms using only primitive game objects, lights, and textures. Integrate external 3D models in each room. Create each room as a separate unity scene, and use SceneManagement.LoadScene() to switch between each.

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