
Ark Of Life
Ark of Life speculates on an end-of-life experience that immerses individuals in the contemplation of life and death. Inspired by the perpetual motion of natural elements — seeds germinating in forests, water coursing through oceans, and cells regenerating in the human body — it emphasizes interconnected cycles of birth, decay, and renewal. The experience invites participants to confront the inevitability of departure, encouraging a deeper appreciation of life, actions, and the ephemeral beauty of each moment.

Raycasting
Think of interactions of the gaze, at a distance. Implement some raycasting to change the scene layout or elements based on where the player is looking.

Reactive Spaces
Make a world spatially reactive by adding triggers and colliders as a means for interaction. Think of how these reactions can happen over space, over time, affect one element or multiple elements, affect the player or the world.

Interfaces
Integrate narrative elements in your space by using UI elements, and make some of them interactive (using, for instance, buttons, text fields, or checkboxes).

Expressive Spaces
Build a 3D environment with three rooms using only primitive game objects, lights, and textures. Integrate external 3D models in each room. Create each room as a separate unity scene, and use SceneManagement.LoadScene() to switch between each.